Flickr, for me, has certainly been one of the most significant web based tools in the last couple of years. It seems yahoo recognizes the value in flickr’s bottom up approach to functionality and use. When yahoo says things like ” and there are a lot of other areas around Yahoo that will also be Flickrized where Flickrization would be good” as opposed to yahoo’ing acquisitions, you know they’ve recognized something.
Yahoo! News - Yahoo Agrees to Buy Flickr Photo Service
I wonder, is it the community? The Bottom up meta data using ‘tags’, what some call the ‘folksonomy‘ (I love that phrase)?
Well hopefully they don’t try and start pushing users to start printing photo’s on mugs and t-shirts.
At a time when rivals are outsourcing as much design as possible to cut costs…
But design is almost always outsourced? Not to save money but because companies don’t tend to think of themselves as the “creatives.” Wasn’t the Audi TT an outsourced design? Didn’t the same guy also do the new beetle? No one goes to IDEO to save money.
Online Extra: Commentary: Apple’s Blueprint for Genius
At a time when rivals are outsourcing as much design as possible to cut costs
Haig Bedrossian, the creative director behind ploom.com has started a new blog on the topic of branding, a brand design forum if you will. It is an example of topical blog that focuses on discipline and critique, that makes it a valuable read.
A somewhat tangetial topic is whether we should even be calling these industry/discipline focused forums “blogs.” Blogs still bring to mind the confesional ramblings of diarists. I wonder if we were to look at the equity and associations in the “blog” we would still refer to them as such.
Three game designers are challenged to create a game related to Emily Dickenson. A game, one would assume, that would contribute more to someone’s life than having succeeded in achieving some arbitrary goal. Educational video games have a lot of potential to enrich our lives, but they need to create an experience that’s compelling.
Slashdot | Emily Dickinson - The Game
I’ve often referred to Experience Design as Empathic Design, all the contextual and observational research is about helping designers “walk a mile in someone else’s shoes”. Google exhibits empathy in their designs when they draw their maps from the middle outwards. Empathy helps companies understand and anticipate consumers needs.
“You can’t Six Sigma your way to high-impact innovation, but you can design your company to generate products and services that provide great consumer experiences, top-line revenue growth, and fat profit margins. That’s the sometimes-painful message CEOs in America are learning today.”
Business Week - The Empathy Economy
“All the B-school-educated managers you hire won’t automatically get you the outside-the-box thinking you need to build new brands — or create new experiences for old brands.”
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