Scobilizer is trying a little experiment, asking folks to put brrreeeport in there blogs to test the various tools that monitor the blogosphere, like Technorati and a new tool called BlogCode that helps find blogs that are “similar”. A kind of if you like this blog, you might like this.
Monthly Archive for February, 2006
I just heard about Yahoo’s new UI blog which I think is rather exciting to read about how that team is crafting the customer experience at Yahoo.
An extremely tantalizing titbit though is the open sourcing of some Yahoo “design patterns” . A design pattern is a solution to a common design problem or “use case”, Yahoo defines a pattern as:
.
Interestingly Yahoo has divided these into two catagories, of “user needs to…” and “application needs to…”
In the benefit of design patterns is it frees designers of the minutiae of solving the mundane and lets them focus on creating the more important differentiated experiences. The last 10 years designers have been solving the same problems over and over again, analogous to car designers trying to decide on steering wheel placement and which direction the wheels should rotate every time they designed a car.
These patterns are really useful and the idea of open sourcing them is a wonderful step and I applaud Yahoo for it.
I wonder what Jacob will have to say about this, he’s been trying to set the standards on the web for a while
The noise regarding web 2.0 is reaching a crescendo, and as with all memes or buzzwords, lots of things become obscured. The noise, in fact is not just buzz, but debate, “what is web 2.0″ “does web 2.0 really exist” “who provides the tech support” “why is everyone’s apps starting to look like 37 signals stuff” and of course the pre-emptive “hey we’re talking about web 3.0 over here”.
Well, I’m no expert on web 2.0, and I certainly won’t be building a business around it, because seriously, you don’t think web 3.0, or web 4.0 is going to sound a lot faster, less-filling, now with PODJAX and AJAZZ.
For designers, web 2.0 is not just about the technology, because it has changed the paradigm for interaction on the web. Many people will point to RIA and AJAX makes a page based design metaphor less appropriate, requiring more of a “state” based design, and as Jeff Zeldman points out “makes wireframing a bitch” (Although Gene Smith of Atomiq.org has got a rather large but fab presentation called “beyond the page”). IMHO another rather important aspect the web 2.0 concept is the social software and co-creation component, making the “users” part of, and even creators of the value proposition.
Anyway, for the redux, I thought i would point to some useful and thoughtful articles:
They may not have invented the internet, but they did coin the term web 2.0, so read Tim O’Reilly on “what is web 2.0″
I also recommend Jeffery Zeldman’s article, web 3.0, which is essentially a critique of web 2.0 as a buzzword
Kottke.org asks the question How do you design for web 2.0
Emily Chang - a design strategist answers with an Agile Web Design Manifesto that offers some interesting, if general principles.
- Design the system not the surface
- Design as evolutionary and user-driven
- There is no page, only pathways
- Rapid and iterative over final
- Simplicity over complexity
- Collaborative and open design
Emily also provides a very long list of next generation web applications here eHub is a constantly updated list of web applications, services, resources, blogs or sites with a focus on next generation web (web 2.0), social software, blogging, Ajax, Ruby on Rails, location mapping, open source, folksonomy, design and digital media sharing
And just for fun:
Building your very own web 2.0 layout
The Trendiest web2.0 page on the net
I’m putting this one under just for fun, because as opposed to Jeffery Zeldman’s ironic statement that he was jumping on the web 3.0 bandwagon, this zdnet article is really trying to pre-empt it.What to expect from web 3.0
Application Services, Serviced Clients
Ok, I get it, he really is joking, not.
When I say Brand Integrity, I’m not talking about some kind of altruistic mission, I mean every customer experience with your company should “ring true”, it should be expected, it should not be unexpected (unless of course surprise is part of your core value proposition). Integrity in the customer experience means, things look like they should, sound like they should, feel like they should, and behave like they should. See Power of Product integrity by HBS for some examples from the car industry
Here’s a great example of how letting some vehicle maintenance slide can influence the opinion of a brand:
FOGGY WATER. After a few minutes, I caught up to the truck and pulled alongside. Imagine my surprise when I spotted the logo: Crystal Springs Bottled Water. Here was a brand that built its image on purity and it was plastered on a truck that was spewing garbage into my atmosphere.

Many people will say, you can’t manage everything, the idea that the execs in charge of branding for Crystal Springs can’t be blamed for an unmaintained delivery vehicle. But they can be blamed for every employee knowing that “clean and pure” are core aspects of the company and every aspect of the company should signal that. Maintaining brand integrity is as much about making sure every employee knows what is important or “what not to fuck up” as it is about advertising and promotion.
This is somewhat similar to my experience with a comcast DVR that has an unbelievably frustrating bug, that on certain recordings it forgets how to fast forward, and skips backwards to the beginning of the program, and I can do nothing but watch the same 15 minutes again and then sit through all the commercials.
Brand is a Promise that the Customer Experience Fulfills
Your brand is a promise, a promise of predictable future action or state, if I give you money you will perform this service, if I give you money I will feel a certain way. All customers have a quite deep down need to “trust” a company, and in the end trust is about predicting behavior. Trust is so important to us, it is essentially run by our subconscious, and we come to conclusions extremely quickly as to whether we trust someone or something. In a previous article web users judge sites in the blink of an eye, I highlighted how web users formed an opinion about a we site within 50 milliseconds, that’s like one frame of a TV show.
So trust is built initially through visual cues, because of human gut reaction “he/she/they look trustworthy” this is why branding tends to be a very visual process focusing on logo, design, look and feel, colors, all communicating something we can trust. That coke will be the real thing, that the bank won’t lose our money, that the software manufacturer will help us reach a new level of self actualization through creativity.

Courtesy of ploom.com/probe/ - Thoughtful Observations on Communication Design
Trust may initially be built through visual cues, but we humans then look to behavioral cues, is the behavior we predicted through visual cues actually taking place? In other-words the best way to predict future behavior is to observe current behavior. This is why marketers are always to focused on “getting to trial”, because that’s when the promise will be fulfilled, through the customer experience.
Four Aspects of Brand & Customer Experience
The way a customer experiences brands can be broken down into 4 different perspectives (talked about previously on Brand Behavior:
- Product - Much attention paid to this aspect of the brand, product management, package design, logos
- Communication - Another favorite of FMCG branding/marketing, you see this at the point of sale, the advertisements, collateral materials, brochures, logos
- Environment - Not quite paid as much attention by traditional marketers, some standouts include Starbucks, Apple Retail Stores, Casino Designers, Virgin, British Airways, some Supermarkets
- Behavior - the most overlooked aspect of how customers experience a brand, behavior of people, interactive systems, the crystal springs truck
Overlooking “Behavior” as a core aspect of the Brand and Customer Experience, is a hangover from FMCG marketing, behavior of people and things didn’t matter much when you were trying to differentiate cereal on a shelf, and that is still a worthy task, but in our increasingly service based and experience based economy, can companies afford not to focus on all the aspects of the customer experience?
Bite Size Customer Experience Management - Customer Experience Blueprint
Customer Experience Management seems to be such an enormous task, that many companies just ignore it because so many stake-holders own so many aspects of the customer experience, and the last thing we need is another Chief Anything officer. That’s why I added the byline “don’t fuck this up”, instead of trying to manage the entire customer experience, try figuring out what just one or two things that your company should be “trusted” with. This is different for every company, black smoke pouring out the back of a UPS truck is not going to undermine the brand, as much as it did for Crystal Springs. Once you figure out the one or two things your company should be “trusted” for, map out the customer life-cycle and all their interactions, from being a prospect to being a repeat customer. For every point in that customer life-cycle, note what the customer is going to experience or interact with from the standpoint of product, communication, environment, and behavior, and at that point you need to make an evaluation, is this supporting the key things we should be “trusted” with? Some categories of things to look for when evaluating the customer experience are:
- Product - Package Design, Placement, Logo (from a process standpoint: Finding It, Buying It, Opening It, Using It, Getting Support)
- Communication - Instructions, Brochures, Uniforms, Signage, Packaging, Presentations, Sales Collateral, Interactive Tools, emails, Templates
- Behavior - Phone Scripts, Interactive Tools (including IVR), Sales People, Delivery People, Vehicles
- Environment - Signage, Space, Interaction (I really need an architect to help me out here)
Related Articles and Resources:
ecommerce | Trust & Trustworthiness
The Stanford Web credibility Research Center
The Hierarchy of Customer Experience - Design Management Review
An excellent report that was a joint research effort between Sapient and Cheskin was is available called the “eCommerce Trust Study” from ‘99, I have a PDF of this but am reluctant to put it on my site. Email me if you would like a copy and i’ll forward it to you. . You should also check out the excellentblog from the good folks at Cheskin.
Mary Jo Bitners Book “Service Marketing: Integrating Customer Focus Across the Firm” has one of the best examples of “service blueprinting”, which is what my Customer Experience Blueprint is based on.
It’s not rocket science, but just a tool to help you keep track of the various comments you make in the blogosphere, which can help move comments into the realm of conversations, which I think is a big deal. Anyway, you need an invite code to beta this, so anyone out there want to sent my one i’ll be eternally grateful, well at least for a while
Well it certainly looks like a web 2.0 app should look, with the 37signals look and feel:
Here’s a couple of more indepth looks at cocomment:

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