Monthly Archive for June, 2006

Inside Blogs Survey

As I had reported a while ago Dr Nora Barnes of the University of Massachussettes Dartmouth was doing a survey that was designed to go behind the scenes of business blogging. Well the survey is finished and is now being distributed, and let me tell you it is a must read for any one that wants some data to back up any discussions about social media.

You can download the PDF here

Some nice takeaways were the “4 blog truths”

  1. Blogs Take Time and Commitment
  2. Blogs Must Be Part of A Plan
  3. A Blog is a Conversation
  4. Transparency, Authenticity, and Focus are good. Bland is Bad.

and some nice titbits:

Blogs serve as barrier breakers. Some companies are running (or considering) blogs in other languages to reach markets where traditional marketing may be costly and difficult. These are particularly good to “introduce” products without the expense or risk of a full campaign.

Blogs evolve. Bloggers surveyed also plan to add more video, introduce new media/mobile technology, add podcasting and expand the number of visitors to their sites. Here are some of the responses that address these kinds of changes:

Blogging begets blogging. When asked how to grow readership and promote a blog, our respondents were very clear. One blogger wrote, “The best way to promote a blog is by commenting on other people”s blogs in the same niche and industry.” Another offered, “Grow your blog by being cited by other more popular blogs.” The theme continued with, “Get linked to by talking about issues of importance to bloggers with high PageRank.”

It is the humanity of the blogoshpere that makes it an enormous threat to business as usual. The only way for businesses to survive this new consumer movement is to understand what makes blogs successful. We asked our prestigious group of bloggers to tell us what characteristics make a good blogger. Many offered lists of personal traits including:
“Dedicated, opinionated, inquisitive”
“Disciplined”
“Intelligent, diligent, and patient”
“Personality, commitment, networking ability”
“Responsible, honest”
“Being true and real at all times”
“Passion, engagement, sincerity, authenticity, to be coherent, to answer comments (even
the negative ones), to post regularly (even if only once per week)”

Also Steve Rubel has noted it at micropersuasion

(BTW I’m sorry to say that I didn’t fill it out after all my effort promoting it, my bad)

Supernova Conference Co-Creation TitBits

Supernova is an emerging technologies conference that I wish I could have gone to. The interesting thing to me is how much attention “social media” and “co-creation” got at what is primarily a technology conference, that maybe last year was talking about web2.0, well it seems that technology is playing second fiddle to the community and that’s a positive evolution (if that’s not redundent).

Supernova Panel: Power to the People
Panelists: Craig Newmark (Craigslist), Saul Klein (Skype), Tina Sharkey (AOL), Mena Trott (Six Apart), Gil Penchina (Wikia)

Panel Blurb: “Users are becoming active co-creators of their media, commerce, entertainment, and communications experiences. Just how significant, though, is this phenomenon? How are business and social interactions likely to change in the era of peer production, and what are the implications for both newcomers and existing industries?”

Amazon Gets a Second Life

In response to an audience question at the Supernova conference a few hours ago, Amazon CTO Werner Vogels revealed that a group of Amazon engineers is looking at ways to use Amazon Web services to bridge Amazon with Second Life.

Co-Creation at Yahoo

Yahoo! Search vision is FUSE: Find, Use, Share and Expand. It’s different from the competition, because people are part of our vision. It’s better search through people…. At Yahoo we’re breaking down the barriers between people who create, people who remix, and people who download.

More Than Just a Game

Linden Lab: We talk about Second Life as being like the Internet, only three dimensional. The difference is, you experience it with other people. Second Life takes the context and puts people in it at the same time, so they can build on each others knowledge. It’s an amplifier that enables you to interact with people while they’re in your site.

Engaged Markets: Are Conversations

Moderator Tara Hunt of Citizen Agency reminds us that The Cluetrain Manifesto defined markets as conversations.

Christopher Carfi of Cerado, the social customer manifesto, suggests that we think about customer relationships as groups of conversations linked over time. What can we do to engage customers and facilitate these conversations?

Francois Gossieaux of Corante declares that the old rules of product development and marketing have dissolved. As we rebuild new, we need to co-create our products/services with customers, partners and competitors. The challenge is to launch new products when attention is scarce in the value chain.

Brett Hurt of Bazaarvoice (nod to cluetrain manifesto authors for the name) says that by tapping into customer relationships, we can learn what products to sell and how to improve them.

Robert Scoble, formerly of Microsoft and now with Podtech.net (and author of the Scobleizer blog, among others) says that old school PR was about pushing messages out. New school PR demonstrates listening skills and learning from customers. Word of mouth networks are hyper-efficient.

SuperNova as a Co-Creative conference
The tools that are being used to open up the SuperNova Conference for community participation are quite impressive (unfortunatly the article that details all these wonders didn’t provide any hyperlinks). I suggest you just go to the media center for any of these proported tools :-)
Uberblog
Supernova Weblog
Blogcast
IT Conversations
E-mail Directory
Supernova Wiki
IRC Chat
Attention Stream

Nokia Sending Phones To Bloggers

Nokia in Canada is trying out a gapingvoid tactic, send out some free stuff to some bloggers. Sounds like a winning idea to me (I just got an N80 from Nokia for my T-shirt 2.0 blog at tcritic.com).

Anyway, many may lump this into the schwag category, but actually, Nokia is smart sending out camera phones to bloggers, especially if they can get more conversation around the tools, techniques and processes for getting pictures from your camera phone onto a the blog.

I’ve currently got flickr set up to post directly to my blog when it recieves email with a photo attached at a certain secret email address. I send the picture from the phone as an email, and the subject line is used as the title and any text in the body is used as the blog post.

Anyway, here’s the criteria that Nokia Canada laid out for you to get a free 6682 phone (which BTW is a pretty sweet smart phone with a 1 megapixel camera, and joy of joys a lens cover).

Who wants a free phone?
Basically there is a company looking for bloggers here in Toronto and in Vancouver to try out this Nokia cell phone… it takes pictures and video… really cool specs.

The phone would be yours to keep. This is what they are looking for.

* Lives in Toronto or Vancouver
* Hosts a popular blog with 400+ hits a day
* A current Rogers cell phone subscriber (because the phone is question is only supported by Rogers)
* Between the ages of 22-35
* Keeps his/ her blog updated on a regular basis with pictures and video
* Very socially active

If your Blog falls into this category and you want more info, let me know, I am not associated with this marketing company but merely sharing this opportunity with my fellow bloggers

Actually not bad criteria (I hope they didn’t really say hits? That’s so Q4 ‘97).

In many ways the criteria they laid out demonstrates a pretty good understanding on Nokia’s part about how even smaller blogs can contibute to influence and spreading an idea.

Tip of the Hat

co-commerce (co-creation + Ecommerce)

As I noted previously in “content will follow the money“, getting paid to post videos beats posting videos for free any day of the week. Well all those bloggers that are pimping amazon books for a couple of % will not hang around long if they can get 50% of the profit through MeCommerce, powered by GoodStorm. MeCommerce is essentially like the associates program at amazon, except for the 50% of the profit part :-)
GoodStorm is currently a co-creative t-shirt shop, but they certainly have higher aspirations:

The company develops and provides free tools, technologies and social-networking functionality for sellers—ranging from nonprofit, political and educational organizations, to corporations and individuals—to create online stores marketing print-on-demand apparel and co-branded merchandise through GoodStorm.com.

Even though I’ve used the term co-commerce in a rather tongue in cheek fashion, I think it’s actually a pretty good description of the less altruistic co-creation where the company actually creates a framework for commerce. I guess ebay is the best example of co-commerce.

Big Tip of the Hat

Banks x Podcasting = WTF?

First Direct UK Bank - Podcasting Just reading Chris Lawers blog, The Empty White Coat, and noticed a story he’s written about a bank in the UK that has a podcast. When I read that the world seemed to go out of focus for a moment, and I got rather dizzy. Anyway, when I recovered I went to check out the site. The bank is First Direct, which is a rather innovative online bank in the UK, here’s a link to their podcast page and here’s the RSS.

I Love the graphic they use, the juxtaposition of the anachronistic old phone on the podcasting page. Brilliant.


Note To Delta, Don’t Piss Off a Vlogger (especially Zefrank)

Ze got a letter (kind of like an email except you can’t change the font) from Delta, and Ze reads into it that Delta’s new motto must be “Go Fuck Yourself”.

“>theshow

the show with zefrank

The One Thing Worse Than Being Talked About…

Oscar Wilde once said:

There is only one thing in life worse than being talked about, and that is not being talked about.

And in the realm of social-media and new marketing, I can’t think of a more appropriate mantra. Take for example heateatreview.com which is a collection of reviews of microwave meals, a concept so brilliant and so simple the mind boggles. How many office workers are eating a microwaved lunch everyday? Well FMCG’s need to take notice of these blogs that are becoming the new intermediaries that are gradually gaining more influence in the marketplace.

heateatreview.com
HeatEatReview.com The Trusted Guide to the Microwaved Meal

There will come a point where some industries will realize they are no longer driving the conversation, but some teenager in nebraska is now the main influencer in their market.

Cheers,

KK

CameraTossing




cameratossing-010

Originally uploaded by kuschelsechs.

Flickr continues to provide a platform for capturing, encouraging and shareing its customers creativity. The new meme, cameratossing. Essentially you take a long exposure shot with your camera while “tossing” your camera. Explore for yourself, cameratossing clusters.

Tip of the hat

SecondLife: It’s Not a Game, The Ultimate Co-Creative Business

June 23rd will be SecondLifes 3rd birthday, and it finally SecondLife seems to be gaining traction in the marketplace of ideas, and more importantly for its financial viability it’s starting to gain the attention of businesses. Micropersuasion noted yesterday that American Apparel has opened a store there, and in september last year, Wells Fargo bought and island, and created an educational game.

It’s Not A Game

Now Steve is lumping this into the category of Advergaming, as has the Times (UK). On the surface, it may seem similar to Nokia putting billboards in Splinter Cell, but SecondLife is not by any means, a video game. Marketers are clearly still trying to figure out what SecondLife is for, whether it be product placement, or avatar based marketing. Business week, for one, seems to grok that this is beyond advertising:

…some unholy offspring of the movie The Matrix, the social networking site MySpace.com, and the online marketplace eBay. And it was growing like crazy, from 20,000 people a year ago to 170,000 today.

(as of right now it’s about 250,000 people)

The Co-Creative Business

SecondLife is actually more akin to the internet than it is a game. Buying land in SecondLife is equivalent to buying a web server (buying and island is like buying a huge server), building things with the 3d tools and scripting them with LSL (Linden Scripting Language) is equivalent to building web sites. Like the internet it is an endlessly “co-creative” environment, with a rich, user accessible scripting language etc. What American Apparel have done here is the equivalent of creating a web site. To kind of support the co-creative meme, it turns out the creation of the American Apparel store creation was headed up by a Second Life resident, Amy Weber, and she actually worked with the American Apparel architects for floorplans and layouts (see a related article from Clickable Culture.

Customer generated content in second life

The Foundation of Trust

Now, the comparison to the internet holds well up to a point, the major difference is ownership of the infrastructure. The 3d world of SecondLife is owned by one company, and that represents a risk that needs to be considered, especially for companies that want to invest heavily in building amazing destinations. The company right now, lindenlabs is very independent, transparent, and social media centric. They seem genuinely interested in building an open environment with as few controls as possible, demonstrated by this transcript of one of their town hall meetings. My question is how do they guarantee that for the future. Trust is the fundamental foundation of a co-creative relationship, and they need to continue building that.

Usability & Autonomy

As it turns out building things in secondlife is actually amazingly accessible. I built and object and attached some scripting behaviors to it so it would say hi to people that approached it, and i even gave it a price so people could buy it if they were that inclined. You can also integrate somewhat with the real internet because objects/land/locations can have SURLs (SecondLife URLs) that you can put in regular webpages. In fact someone that left a comment on my post about the SecondLife t-shirt give away left a SURL for me to follow.

(I personally think they have got the autonomy part of this down, if anything needs work it’s the usability)

So what next? Well it’s early days with 250,000 members, but it’s worth checking out, basic membership is free so you should check it out. As for me I think I’m going to save up some money, buy some land and build a casino, and hey, no stealing my idea Mr Trump :-)

casinos in secondlife

Doh! Looks like some small time casino’s are already at it, the question is, how long ’till a version of The Sands, or The Belagio (hey, at least the artwork will be cheaper Mr Winn).

Call For Participation

I’m thinking about Second Life as a topic for my podcast “The Co-Creative Business Show”, so if you have any ideas, or would like to participate please drop me a line at karl.long [at] gmail dot com

Thanks,

Karl Berry (my secondlife name)

Resources:

New World Notes - Wagner James Au Reports first hand from Second Life

LSL Scripting wiki

(BTW I’ve borrowed heavily from and I highly recommend CC Chapmans podcast “managing the grey” where he gives a secondlife primer )

SecondLife History Wiki

Related:
Customer Experience for a co-creative business

Content Will Follow The Money

YouTube may be an upstart but it is going to get killed if it doesn’t find a way to compensate the content creators, because the content creators will follow the money in a heartbeat.

The Diet coke + mentos team has made $15,000 from it’s viral video being viewed on revver.com, as reported on PaidContent.org. Why? Because revver has figured out how to monitize viral videos by sticking a one frame ad at the begining of movies it serves and it splits the money with the content creator (update: people that share the movie on their blogs or on myspace also get paid)

Their may not be a big sucking sound yet, but why would people like askaninja and the like give their shit away and drive traffic to youtube, and have to resort to selling t-shirts? Seriously Askaninja, i’m asking, why would you stay with youtube if revver can ply you some cash?

Update: Holy crap, they’re also paying people to share the content, say goodbye youtube, your days are numbered

Revver Pays To Share Viral Content

UPDATE: Not only is there an issue of compensation, but youtube retains quite a few rights over the work that content creators should look at:

Not only does YouTube retain the right to create derivative works, but so do the users, and so too, does YouTube’s successor company. Since YouTube has all the hallmarks of a very shortlived business - it’s burned through $11.5m of venture investment (Sequoia Capital is the fall guy here) and has no revenue channels - this is more pertinent than may appear.

The license that you grant YouTube is worldwide, non-exclusive, royalty-free, sublicenseable and transferable. The simplest way to terminate it is by withdrawing your video.

from the register.co.uk - YouTube Owns YourStuff