Monthly Archive for August, 2006

Agency Deathwatch Links


Please send me any other links that you find related to the decline of mass media and the death/inevitable decline of the agency model. BTW i’m not saying that the agency is dead, just the model of earning revenue based on the cost of communicating. As the cost of communication reaches zero earning 15% of that is a pretty bad business model.

Cheers,

karl

Citizen Advertising - “Stuff and Me”

stuffandme_64_01 Stuffandme.com is a so simple and so funny, it makes you wonder why it hasn’t been done. Here’s the pitch, a company buys an ad on StuffandMe.com, and Aric McKeown, the owner of it will take a “funny picture” of him and your product and put it on the homepage for a week, and then in rotation for a year.

Even M&M’s are in on the action… I wonder what the production costs on that ad were?
stuffandme_63_01

One thing Aric has going for him is he’s an improv guy, so a lot of the photo’s are really funny. I love the one of him running with scissors
runningwithscissors

Friday Fun - OK/Go Genius on Treadmills

I kept seeing the thumbnail for this video on Technorati for weeks now, but for some reason I didn’t check it out. Until I read about it on Plasticbag.org and Tom’s glowing review finally persuaded me to go and watch it. It is so brilliant it makes me sad that I can’t be in an amazingly creative rock band. 3.5 million people have viewed the video so far, so it’s possible i’m late in the game passing that on, so please forgive my unhipness. Enjoy.

Marketing Monger Podcast


Eric Mattson of Marketing Monger is in the process of doing 1,000 podcasts around marketing topics, and i’m glad to say I am interviewed on number 76. Lots of topics covered from co-creation, value chains, competitive advantage, and viral marketing. I talk again on the idea that companies need to have a portfolio of viral experiments, and on a related note check out this comment on JaffeJuice about the 24 hour ad agency

“The 24 Hour Ad Agency.” The focus isn’t on spending 4 months crafting the hell out of a 4-color magazine spread, but on creating new ads hourly, even minute-ly. Match the audience’s appetite for content, versus just living up to the agency and client’s abilities to clock thousands of hours on one idea. It’s as much about constantly measuring the pulse of society and the client brand in that environment, as it is reacting almost instantly to the culture.

Revver - kind of like YouTube with a business model

Just got an email from revver that they are continuing to expand ways they can distribute your videos and make you money. As they say on their blog they are trucking toward revver 1.0.

What this really implies to me is that while youtube remains fertile ground for growing something viral, if you can turn that buzz into serial content, revver has got to be on your plan.

In addition to expanding our online network by bringing on new online syndication partners - we’ve begun to explore partnerships with mobile and broadcast distribution partners.

As usual - we only consider deals that reward you, the creator, for your creativity and hard work. In order to opt in to the broadcast and mobile distribution channels, you’ll have to agree to the new Member Agreement shown below.

Social Media News From Apple & Microsoft

Wow, some amazing news coming from these big companies here related to social media:

Microsoft now allowing “user generated games” on xbox 360 - The xbox 360 has two primary channels for delivering games to users, first through the standard packaged DVD, and additionally through it’s xbox live service, through the xbox arcade. The xbox live arcade has been a great hit from the begining allowing the distribution of cheap and often free addicting little games, and classic old arcade games. With the announcement of a fee game development tool that will allow developers and students to create games and share them with friends is really taking social gaming to another level.

Apple’s also got some huge social software news - Ranging from a new wiki server on it’s new OS, to more social features for itunes, including seeing what friends are listening to, wish lists etc. I hope that includes seeing what podcasts friends are listening to, as that could serve as a great way of discovering new podcasts, and being able to connect with friends about them.

Tip of the hat- read/write web where there’s a lot more social software headlines

More coverage at techcrunch

Dear Blogosphere, Can we pick a better movie that SoaP to promote next time?

Lets face it Snakes on a Plane is going to SUCK. It’s going to be like Anaconda and Airport ‘77 all rolled into one, and we’re the ones that launched it into the stratosphere. Me included, I’ve personally even sent a Samuel L Jackson phone message to a friend of mine in Boston using the super cool online tool, and used the snakes on a plane template on my myspace page, and embedded the sound board on my blog.

Lets face it blogosphere, is this the one you want to be remembered for? Is this the kind of lowest common denominator content that you want big media companies to try and push via the “community.” Is social media just another vehicle for marketing sub-par product through social engineering?

Let me suggest that we promote a movie we’ve seen next time, and avoid hijacking our own channels into promoting something that will go down as the highest grossing crap B movie ever.

I’m not going to see it on principal.

Viral Redux

Jaffe talks about smirnoff “yo where my wasps at”

Hugh asks the question “what is viral”

Tara threatens to shoot people in the street for using the term “viral”, explains why and illustrates why she hates the term viral

Innovationzen.com talks about the environment for enabling the creation of viral ideas is much more akin to innovation process than tradictional creative process

Douglas says its about two things “desirable content and setting the conditions for that content to spread”

Asi of nomansblog points to an interesting post that asserts Viral is what happens, not a thing.

Asi also suggests the biggest risk/challenge is “Biggest challenge as I see it - experiment, go wild, don’t take yourself too seriously…but how do you make sure that you’re still saying the right thing about your brand???”

I think there is a universal agreement that you can’t “create viral” (although i’m sure the folks at The Viral Factory would beg to differ), but i think there is also agreement that you can create content in a way and in an environment that can encourage it to “go viral”. The web equivilent of “warm and moist”, a fertile ground, to to speak.

To me I keep going back to Hugh’s old cartoon “the market for something to believe in is infinite“, to me good viral marketing is about sharing and communicating ideas, and things we believe in. Just because it is often used and abused as a means to an end by companies is no reason to kill the conversation.

3 Rules For Managing Viral Marketing - What Every CMO Needs To Know

If you are responsible for the creative output of a marketing department or an agency, then this post is for you. What I aim to outline is some of the key differences between viral marketing and traditional marketing, that might spark some ideas on how you can augment your creative process, and where to invest your time and effort.

Control, success, and execution are all very different in viral marketing and worth paying attention to. The traditional approach of refining ideas internally until you have the one that will be the campaign is doomed to failure, because viral marketing, like lightning is very unpredictable. Even worse than that, in viral marketing what worked last time will absolutely not work this time, think of it like inoculation, once people have been exposed to an idea, they build an immunity.

Clearly marketers are trying out viral marketing with with varying degrees of success, and more often than not these forays end in failure. I don’t think these failures come from marketers not being smart, lack of investment, or bad execution, I think it comes from thinking like a marketer. What I mean by that is traditional marketing theory and methods developed over the last 50 years are antithetical to Viral Marketing.

So why is viral marketing different from traditional marketing? Let me throw out some ideas:

  • Success bares no relation to investment - Traditional marketing there was generally a relationship between how much you spent and how many people saw your message, there is no such relationship in Viral Marketing
  • Viral Marketing does not have a timeline - Traditional marketing calendars, and even the traditional marketing plan is irrelevant when executing and responding to viral marketing efforts. Viral marketing is just not that predictable, which calls for a different kind of planning
  • Number of views bare little relation to reach or impact of Viral Marketing - As viral is something that is shared from person to person, you can be sure that many more people hear about it than view it (a little esoteric I know, but I talk about subserviantChicken constantly, and yet have only been to the site once)

So what are the 3 rules for Viral Marketing, well maybe less rules, but more of a philosophy or an approach: Experiment. Monitor. Respond.

Experiment

Viral Marketing should be treated as an innovation exercise and you should be focused on building a portfolio of social media experiments. A crucible of creativity through blogs, vlogs, podcasts, widgets, social networks; tools that are easy to engage with and are easily shared. Remember, failure is not only an option it’s a requirement, so “fail faster so you can succeed sooner”*.

Monitor

Social Media put a plethora of tools in marketers’ hands that allow real time measurement and monitoring of your ideas in the marketplace: technorati, delicious, blogpulse, pubsub are just a couple of tools that can be leveraged to see what ideas are being shared, and what ideas are taking off. Monitoring is not just about measurement though, it’s about listening. A great example of this is the Agency.com subwayrfi tag on delicious, where they have collected links to all the blogs talking about their viral. Paying attention to the conversations, responses, and mashups give you a rich source to draw from when you respond.

Respond

When things take off you had better be ready to respond, participate and engage in the ensuing conversation. Can you amplify what’s happening, can you on capitalize what’s happening, can you reflect what’s happening?

Smirnoff failed with their teapartay viral (lazy sunday rip off?), because they have no response, in fact their web site says “teapartay coming soon”.
teapartay

“Coming soon” is a great message for the half million people that have watched the video.

agentpaprika makes a comment on youtube:

too bad the URL they list at the end goes to a site w/ generic smirnoff content and a little tiny tea partay banner ad that goes nowhere (it just says “coming soon”).
i mean, so i’m supposed to come back some other time and hope they got the new content up? it was sorta entertaining, but not so much that i’ll come back again and again…

So what next

Have fun, have a sense of humor. I actually think there is only one rule of viral marketing and that is don’t take yourself too seriously.

So anyway, that’s my hypothesis, I would be very interested in other ways that viral marketing is distinct from traditional marketing, or even why it’s the same. I would love to hear from you.

Karl

Some good sources of viral marketing thinking:

* Dave Kelly from IDEO

HONK if you’re going to run over me

threadless_honk_01

That genius that is threadless has many gems, I like this one a lot. I also fancy the girl who’s just about to get run over :-)
type_tBTW this is from a new line of T’s from threadless called “type tees” which are all generated from user submitted slogans that are voted on by the community. They’ve also partnered with a type company so you can buy the font at the same time you buy the t-shirt.

Threadless is one of the most powerful examples of co-creative businesses out there right now, what started as an ongoing t-shirt competition has become and 18 million dollar a year business, and all the ideas are generated and voted on by customers.

Tip of the Hat - tcritic.com