Author Archives: experiencecurve

Outside Innovation Starts With Inside Innovation

Outside innovation is a systematic process for sourcing, evaluating, and driving ideas through to funding and measuring success but it starts with understanding your internal innovation process. Innovation is an important topic for most companies, it is the essential source of new products, new markets, and even new business models. Outside innovation has been a [...]

Posted in Design, Strategy | 4 Responses

We All Like To Play

Part of VW’s TheFunTheory Project. 66% of people chose the stairs over the escalator. Via Fiona Long’s eclectic PostApocalypticWomble

Posted in Marketing | 4 Responses

Is putting a blog behind a pay wall a good idea?

I’m planning to put my content behind a paywall soon and was interested in getting some feedback. I’ve been posting since 2003 and over the years the motivation to participate has wained. I’ve found that posting original content online has risks associated with it both professionally and personally which no advertising model could support. Also [...]

Posted in Marketing | 10 Responses

Why did Zynga Buy Flock

I was surprised to see the news that Zynga bought the social web browser Flock but it makes a lot of sense. I had previously thought that Zynga was so big that it might want to buy facebook, I obviously lacked their imagination as they have moved up the foodchain into the lofty realm of [...]

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The Best Games You Might Not Be Playing

This 10 best games of the year video from Tested is probably is one of the best “best of 2010″ item that i’ve seen yet. In this they show several games that are amazing in how games are pushing the interactive envelope. Particularly interesting were Shoboya which reinvents stacking, to the potentially infinitely recursive Game [...]

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Multiplayer and Shared Learning Experience

With the recent success of so many multiplayer/social games and the emergence of the gamification of services it’s worth thinking about what makes multiplayer gaming so powerful. Games can be applied to anything and in many ways humans often make games where none existed just due to our amazing pattern recognizing abilities. Games and play [...]

Posted in Marketing | 5 Responses

Are Early Adopters Temporary Ties?

I posted a tweet yesterday inspired by the recent Details article on early adopters that generated a fair amount of conversation which was: I then recently went through @padday’s presentation on social network design that provides some great examples of how relationships are scaled. In real life groups of friends are categorized in several different [...]

Posted in Marketing | 2 Responses

Starting a Movement is Social Leadership

I wrote recently that about the next important step for organizations to learn on the social web is leadership. I had characterized it as cultural leadership inspired in many ways by Reed Hastings (the Netflix CEO) presentation on “Freedom and Responsibility in Culture” (my post on that Culture as Competitive Advantage). This idea of social [...]

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OpenFeint Launches Group Buying Model for Games

OpenFeint has just launched a Group Buying model for mobile games built on the back of their multiplayer infrastructure. It’s interesting how they have flown under the radar but have established a very valuable asset, a single sign on and points/leaderboard for a lot of iPhone games. It was started by a couple of incredibly [...]

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WordLens – Maybe The Most Useful Augmented Reality Application Yet

I’ve been enamored with Augmented Reality for a long time but this may be one of the most useful applications of it I’ve seen for consumers. Essentially word lens is an instant translator, you point the camera at some text and the camera shows the translated text. It’s simply brilliant and will no doubt become [...]

Posted in Marketing | 3 Responses