Bay CHI Focus on Social Software
The April Bay CHI (Computer Human Interaction) group meeting looks fascinating this month. I wrote about Amy Jo Kim’s “putting the fun in functional - Game Mechanics in Social Software” before on experiencecurve here and am really interested in seeing it presented. There is also a dinner planned before the meeting starting at 5.30.
The San Francisco Bay Area ACM SIGCHI Special Interest Group on Computer-Human Interaction announces its monthly program meeting:
Tuesday, April 8
7:00-9:30 p.m.
http://www.baychi.org/program/
7:00-7:30 p.m.
Tea, Coffee, Socializing, Joining BayCHI …
7:30-9:30 p.m.
Putting the Fun in Functional:
Applying Game Mechanics to Social Software
Amy Jo Kim, ShuffleBrain
+
Social Design and the Yahoo! Pattern Library
Christian Crumlish, Yahoo!
PARC’s George E. Pake Auditorium
3333 Coyote Hill Road
Palo Alto, CA 94304
BayCHI program meetings are free and open to the public. BayCHI may
publish audio or visual recordings. BayCHI does not permit recording or
photography by attendees.
ABSTRACT of Putting the Fun in Functional:
Applying Game Mechanics to Social Software:
An explosion of interactive services have harnessed the collective
efforts of users. Services like MySpace, YouTube, FaceBook, Flickr, and
Digg provide game-like entertainment to millions of people. Amy Jo will
review the psychology and system thinking behind game design and explore
how to use game mechanics to create experiences that are fun,
compelling, and addictive.
AMY JO KIM is an internationally recognized expert on community
architecture and social systems design and author of Community Building
on the Web (Peachpit, 2000), a design handbook that’s required reading
in game design studios and university classes worldwide.
ABSTRACT of Social Design and the Yahoo! Pattern Library Christian
Crumlish, Yahoo!
New social media aggregrators appear every day, and venerable old sites
are adding social features. The interaction patterns that drive social
relationships on-line are becoming clear–as are nasty “antipatterns”.
Christian will discuss social patterns in the works for the Yahoo!
Design Pattern Library and “in the wild.”
CHRISTIAN CRUMLISH is the curator of the Yahoo! pattern library and
director of technology for the Information Architecture Institute. He
studied philosophy at Princeton and painting at the San Francisco School
of Art. He is the author of The Power of Many: How the Living Web is
Transforming Politics, Business, and Everday Life (Wiley, 2004).

2 Comments, Comment or Ping
Leslie K
I am very interested in learning more about Amy Jo Kim’s “putting the fun in functional–Game Mecahnics in Social Software.” I am an educational technology grad student currently enrolled in an HCI course. I am also a Technology Integration Specialist at an elementary school and am interested in social software and its power on the web for student engagement. I live in Texas so it is obviously impossible to attend the meeting that was described in this post. I read the blog entry you posted in January discussing in mored detail about Amy Jo Kim’s literature and would like to know more. I don’t know if “Game Mechanics in Social Software” has the same implications as Marc Prensky’s book. “Don’t Bother Me Mom, I’m Learning,” but if so I would like to learn what the differences are in design for a game-infused interface rather than the social network interfaces I am used to now.
It would be very helpful if someone could explain this in more detail and if someone could tell me if I am completely in left field with this concept!
Apr 14th, 2008
Leslie K
I am very interested in learning more about Amy Jo Kim’s “putting the fun in functional–Game Mechanics in Social Software.” I am an educational technology grad student currently enrolled in an HCI course. I am also a Technology Integration Specialist at an elementary school and am interested in social software and its power on the web for student engagement. I live in Texas so it is obviously impossible to attend the meeting that was described in this post. I read the blog entry you posted in January discussing in more detail about Amy Jo Kim’s literature and would like to know more. I don’t know if “Game Mechanics in Social Software” has the same implications as Marc Prensky’s book. “Don’t Bother Me Mom, I’m Learning,” but if so I would like to learn what the differences are in design for a game-infused interface rather than the social network interfaces I am used to now.
It would be very helpful if someone could explain this in more detail and if someone could tell me if I am completely in left field with this concept!
Apr 14th, 2008
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