Archive for the 'Viral-Persuasion' Category

Stop Motion Block Breaker Game

get out and play

Nokia has put together a quite ambitious stop motion video involving a cast of thousands, which included a very cool stop motion block breaker game using people as the gaming pieces. I’ve seen plenty of stop motion games reenacted, like the famous space invaders in the theater but I think this is the actual game you can play using stop motion people as the characters. The Block Breaker game shows up in the middle of the video and you can navigate directly to it by clicking on the middle section of the time line.

I think it would be really fun if they did another version that enabled people to swap in pictures of themselves, possibly friends, and maybe had a bit more of a high score component to it.

The Department Of Internet Money

All of your favorite internet stars including Chocolate Rain guy (Tay Zonday), Star Wars Kid, Laughing baby, Sneezing Panda, Tron guy, Numa Numa, and Chris Cocker (Leave Britney Alone), and possibly LonelyGirl15 in the background.

Via Fimoculous

Death Of The Influencials - Debunking The Tipping Point

When I first saw the link on twitterFimoculous with the title “Is the Tipping Point Toast?” I thought someone was going to debunk the whole idea behind it. But what was being debunked was just the concept of roles of people involved in making a trend “tip”, and most importantly the influencer’s. Sounds terrifying to most marketers because the whole idea of finding and cultivating influencers is often the cornerstone of “seeding” viral/WOM campaigns, and as they say in the article marketers spend millions on this process.

The article is on fast company and key point of the article though is to point out that it is not the people spreading an idea that matter as much as the idea itself, and societies readiness for the idea. I think this is one of the reasons that ideas that are laser focused on a niche often succeed, it’s because the idea can be much more finely tuned to appeal the people who will initially receive it. Once it is successful in that very small niche it’s likely you will have the critical mass to get out to the broader audience you seek. It’s kind of like starting a fire, the niche is the kindling

Watts believes this is because a trend’s success depends not on the person who starts it, but on how susceptible the society is overall to the trend–not how persuasive the early adopter is, but whether everyone else is easily persuaded. And in fact, when Watts tweaked his model to increase everyone’s odds of being infected, the number of trends skyrocketed.

“If society is ready to embrace a trend, almost anyone can start one–and if it isn’t, then almost no one can,” Watts concludes. To succeed with a new product, it’s less a matter of finding the perfect hipster to infect and more a matter of gauging the public’s mood. Sure, there’ll always be a first mover in a trend. But since she generally stumbles into that role by chance, she is, in Watts’s terminology, an “accidental Influential.”

It reminds me of what Jonnie Moore was saying on his blog recently about social objects:

So don’t let all the talk about social objects make you think that marketing is all about the props. The props are great if they spark relationships, and they may look important as markers of relationships… but they’re not the real magic.

And Guy Kawasaki agrees :-)

First Facebook Virus?

Just got this message purportedly from Mark Zuckerberg via my “fun wall” on facebook asking me to forward it on to my friends to make sure I’m still an “active member”, with the idea that they will start “deleting” inactive members. Sure this is totally false, but it just shows how a social tool like Facebook is potentially open to malicious social engineering. It even sets people up for scamming some money later with the idea of getting donations later if facebook is still “overpopulated”.

Attention all Facebook membeRs .
Facebook is recently becoming very overpopulated,
There have been many members complaining that Facebook
is becoming very slow.Record shows that the reason is
that there are too many non-active Facebook members
And on the other side too many new Facebook members.
We will be sending this messages around to see if the
Members are active or not,If you’re active please send
to other users using Copy+Paste to show that you are active
Those who do not send this message within 2 weeks,
The user will be deleted without hesitation to create more space,
If Facebook is still overpopulated we kindly ask for donations but until then send this message to all your friends and make sure you send
this message to show me that your active and not deleted.

Founder of Facebook
Mark Zuckerberg

UPDATE: It’s already been parodied

Attention all World inhabitants.
World is recently becoming very overpopulated,
There have been many members complaining that all commute
is becoming very slow. Record shows that the reason is
that there are too many World members.
And on the other side too many new babies.
We will be sending this message around to see if you are alive or not. If you’re alive, please send
to other members using Copy+Paste to show that you are alive.
Those who do not send this message within 2 weeks, will be announced dead.
The member will be “deleted” without hesitation to create more space.
If World is still overpopulated we kindly ask for “donations” but until then send this message to all your friends and make sure you send
this message to show me that your alive and not dead.

Founder of World
Zark Muckerberg
Forward!!

NPD Report 63% of Americans Playing Video Games

According to a new NPD Report video games are becoming and increasingly mainstream activity with a reported 63% of Americans playing video games, and 30% of them playing them more than last year. It’s rather amusing in many ways that “video games” essentially got hijacked by teenaged boys (both figuratively and literally) for the last decade (me being one of them). But with innovations in gameplay like the Wii, social games like Guitar Hero, and Rock Band video games are becoming again, just games, encouraging us to play, and play together.

A few people have been making suggestions for what the trends for 2008 are going to be and I may be biased but I think there is going to be continued innovation around what games can actually be. This includes video games, mobile games, “big games”, and Alternate Reality games. David Armano has stated he thinks 2008 is going to be the year of mobile media and I agree, and I think that includes games and how we consume and interact with social media (which of course I think are kind of like games).

Also check out Greg Verdino’s trends of 2007,

Cherry Chocolate Rain

Tay Zonday of the original Chocolate Rain has done such a brilliant job of selling out here with Cherry Dr Pepper with his new song “cherry chocolate rain”.

This is in many ways the new celebrity endorsement ad, and quite a good strategy, but requires companies or agencies to keep their fingers on the pulse of the internet zeitgeist. Probably a much more reliable approach than companies trying to make their own “viral” videos.

hat tip to Steve at Adrants

We Didn’t Start The Viral - Commercial Successes


We Didnt Start The Viral - Watch more free videos

Todd linked to this excellent viral homage to some of the notable viral videos of the last few years. Believe me they list a hell of a lot, but what I found interesting was the number of deliberate commercial “virals” for want of a better word. These are the companies/people that managed to achieve what I believe is quite a feat, to launch a deliberate campaign that “goes viral”.

Company/commercial
The Dark Knight (batman)
VW - Unpimp your ride
Burger King (creepy king and subservient chicken related)
Saturday Night Live (mostly Lonely Island stuff which of course is all coming off youtube because NBC thinks everyone is going to go to Hulu.com)
Borat
Snakes On A Plane
Sony Bravia
Will It Blend - Blend Tek
John West Salmon
Halo 2 - I love bees ARG by

Indie:
Ask a ninja
Lonely Girl

I may have missed some, feel free to add in the comments and I’ll update.

Guinness has hidden an ad online

Guinness has added a little twist to its latest advertising campaign and have hidden it online somewhere for someone to find. In good old ARG (alternate reality game) tradition they have started this game off with a couple of clues, in this case a fictional Mayor called Juan Ramon has put a video on youtube and created a pdf letter to share.

The pdf seems to have some writing hidden in it that alludes to some dates and times, who knows maybe there is even clues as to a prize or something, you would hope :-)

Here’s a link to the pdf

It will be interesting to see how this unfolds, I’m also interested in if they actually hired an ARG type agency as well as the ad agency.

Some more posts on ARG’s as marketing tools:
Nine Inch Nails ARG
Beyond Viral Marketing, engagement, narrative and passion
More on ARG’s

Radiohead sez set your own price for their digital download

radiohead breaks the mold here entirely with a “set your own price” of their digital download, but the lesson here is if your going to do something entirely groundbreaking for customers you have to explain it very clearly.

So the new Radiohead album In Rainbows will be available tomorrow as a DRM free digital download, that’s awesome in its own right, but they are going to let you, the buyer set the price (you can get an awesome disk set for 40 quid which comes with the download for free). Here’s a screenshot of the shopping cart where you can fill in your own price.

set ur own price

You mean it’s up to me?

pricing

That doesn’t sound right.

really

As Joseph Jaffe said in his best Keanu Reeves impression, Whoa. Agreed, whoa, that was my reaction when I was trying to buy the album a couple of days ago. Funnily enough though I never completed the transaction because I didn’t really get it, and radiohead didn’t implement it very well. What I mean by that is they didn’t explain it was the honor system, but they just left the price blank, and also stated that a transaction fee would be added. Unfortunately even after adding the electronic download to the shopping cart it still wasn’t clear how much I was going to be charged. So what did I do, same thing all consumers do when they are not sure what is happening, they bail out :-) Great idea, poor execution. If your going to do something that breaks the mold completely, you should probably make an effort to explain exactly what you’re doing.

After bailing out the first time and getting the courage to approach this new shopping experience again, I went through the process again. I paid 5 pounds which is probably the equivalent of $10.

Picture 103

Beyond Viral: 3 ideas for Co-Creative Marketing

So this is some early experimental thinking here so feel free to poke holes, call bullshit, or add your own take in the comments.

I’m using the term co-creative marketing here as I think it’s a better more holistic term than “viral”. I still think viral is a totally valid tactic, but I don’t think it’s a strategy. Viral in most cases is not much better than a 30 second spot except it’s distribution is cheaper, I guess that’s why marketers and advertisers are so generally comfortable with the concept.

For me the concept of co-creative marketing is something that should, at it’s best, be built into the DNA of your products and services. Something that builds tremendous value for you over time, something that ends up building “social equity“.

My working definition of social equity for the moment is: “social equity is built by aggregating, connecting, reflecting and amplifying the all the small user contributions over time so the whole is worth much more than the sum of its parts.” Sort of like network effects, the more people using it and participating the more valuable your product or service.

Anyway, I was thinking about what the necessary components were for co-creative marketing and came up with Shareable, Mashable, and Hackable which i’ll elaborate on a bit here. I think I have a much better idea of what makes something sharable and some nascent ideas on mashable and hackable.

Shareable

Shareable may seem self explanatory, but sometimes it takes effort to create elements of your product or service that are shareable. Easy to share, right size, right format, WORTH SHARING. YouTube is probably the poster child of “shareble” content with their embedable video player, that is what made their business.

Once you have content or items worth sharing it’s important to measure and track how people are using and sharing it. Measurement can help you track where things start, who are the influencers, and what the response is.

Of course the big rhino in the room is why would someone want to share your stuff with other people. Most companies seem to think putting an “email to a friend” link on their mundane web site is enough to get people frothing at the mouth to tell their friends. Unfortunately that is not enough, the act of sharing something requires not only effort but generally involves someone putting their reputation on the line. If someone is sharing something of yours be it a video, image, coupon etc. they are endorsing you and you had better make them look good.

You might even try and cultivate sharers and influencers, some people like to be firestarters, they like to be the first to know, and they like to be the first to tell their friends about it. Take a look at Jeremiah’s concept of early adopters/influencers or David Armano’s Influence Rippples Diagram for more on this.

Ripples 2 2

One thing I wonder about this is how much more shareble are real world products, or at least information about real world products will become as the mobile evernet becomes more pervasive? Think how text message short codes could be used on real world products, or on environmental media.

Mashable

Mashable means can someone build something new and interesting information you provide? Is there any base of machine readable structured data that you can give access to your customers, programmers, kids with too much time on their hands? RSS, XML, or even proper API’s. Think google maps, craigs list, RSS feeds, Geocoded information etc.

Texasholdem 01Think about what information is created just through the use of your product or service, and how can that make your product more attractive. A brilliant example of this comes from Facebook, when you see the underlying data of how your friends are using certain applications or games, you can see how much more attractive these products become. Take the Texas Holdem application for instance which has presence information, leader-board information etc.

Hackable

Hacking of course has some pretty scary connotations, but hackability is essentially the secret behind a lot of the buzz created by products like the Roomba, Lego Mind Storms, and maybe even Harley Davidsons and Mini Coopers. How can customers make your product their own which can be as simple as customization, and how can they make it do things that you didn’t even intend :-)

So how can you make it hackable? distribute source code, create api’s, create easter eggs, create competitions, put frameworks in place. Even some of these consumer generated commercials where a company might provide different video assets and soundtracks to enable customers to create their own commercials is hackability in a way. putting a framework in place for people to be creative.

These are just some rough ideas of what can contribute to the co-creative marketing of a product. I have one more aspect which I have not quite figured out where it fits and how to describe it, but it’s at the heart of what makes products and services co-creative. It’s where customers contribute to the primary value of a product or service, think ebay, threadless, yelp, flickr, Etsy, ThisNext, Delicious. They all have aspects that are shareable, mashable, and hackable, but the primary value they create is co-creative. So what is that? Contributable? Crowdsourced?