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	<title>Comments on: Fast Iterations vs. Big Bang Design</title>
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	<link>http://experiencecurve.com/archives/fast-iterations-vs-big-bang-design</link>
	<description>Social Media and New Marketing Strategy</description>
	<pubDate>Fri, 29 Aug 2008 20:35:11 +0000</pubDate>
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		<title>By: Eric</title>
		<link>http://experiencecurve.com/archives/fast-iterations-vs-big-bang-design#comment-2420</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Thu, 18 Oct 2007 21:17:27 +0000</pubDate>
		<guid isPermaLink="false">http://experiencecurve.com/?p=404#comment-2420</guid>
		<description>This is exactly what I expected to find out after reading the title Iterations vs. Big Bang Design at  ExperienceCurve. Thanks for informative article</description>
		<content:encoded><![CDATA[<p>This is exactly what I expected to find out after reading the title Iterations vs. Big Bang Design at  ExperienceCurve. Thanks for informative article</p>
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		<title>By: karl long</title>
		<link>http://experiencecurve.com/archives/fast-iterations-vs-big-bang-design#comment-729</link>
		<dc:creator>karl long</dc:creator>
		<pubDate>Wed, 22 Nov 2006 23:05:42 +0000</pubDate>
		<guid isPermaLink="false">http://experiencecurve.com/?p=404#comment-729</guid>
		<description>Great way to state the question Walter, that's a much more succinct way to put it. 

And yes Uzi, I know a lot of clients that want the glossy sites, in the end they are rewarded for what is delivered at the end of the engagement as well. In other words they want something that shows well. Just as fishing lures are built to attract fishermen and not fish, web sites are often designed for the sensibilities of marketing execs and not the long term value of the users.</description>
		<content:encoded><![CDATA[<p>Great way to state the question Walter, that&#8217;s a much more succinct way to put it. </p>
<p>And yes Uzi, I know a lot of clients that want the glossy sites, in the end they are rewarded for what is delivered at the end of the engagement as well. In other words they want something that shows well. Just as fishing lures are built to attract fishermen and not fish, web sites are often designed for the sensibilities of marketing execs and not the long term value of the users.</p>
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		<title>By: Uzi Shmilovici</title>
		<link>http://experiencecurve.com/archives/fast-iterations-vs-big-bang-design#comment-728</link>
		<dc:creator>Uzi Shmilovici</dc:creator>
		<pubDate>Sun, 19 Nov 2006 08:39:07 +0000</pubDate>
		<guid isPermaLink="false">http://experiencecurve.com/?p=404#comment-728</guid>
		<description>Karl.

You are so right. Here in Israel we try to make it happen. We try to position ourselves as a fast iteration company (IDEO style), as we really believe in it. However, the clients here seem to need those glossy sites. 

Uzi Shmilovici.
Co-CEO, Netctaft.co.il</description>
		<content:encoded><![CDATA[<p>Karl.</p>
<p>You are so right. Here in Israel we try to make it happen. We try to position ourselves as a fast iteration company (IDEO style), as we really believe in it. However, the clients here seem to need those glossy sites. </p>
<p>Uzi Shmilovici.<br />
Co-CEO, Netctaft.co.il</p>
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		<title>By: Walter Stevenson</title>
		<link>http://experiencecurve.com/archives/fast-iterations-vs-big-bang-design#comment-727</link>
		<dc:creator>Walter Stevenson</dc:creator>
		<pubDate>Sat, 18 Nov 2006 21:26:11 +0000</pubDate>
		<guid isPermaLink="false">http://experiencecurve.com/?p=404#comment-727</guid>
		<description>I think the key question here for interactive agencies is: 

"How do we create a stable business model around the iterative design approach--one that can ensure a promised outcome in a fixed period of time?"

From a business standpoint, this is a challenge. The allure of the big-bang model is that it promises predictable growth for the agency, and an air-tight contract for the customer.

Walter Stevenson
www.temel.com</description>
		<content:encoded><![CDATA[<p>I think the key question here for interactive agencies is: </p>
<p>&#8220;How do we create a stable business model around the iterative design approach&#8211;one that can ensure a promised outcome in a fixed period of time?&#8221;</p>
<p>From a business standpoint, this is a challenge. The allure of the big-bang model is that it promises predictable growth for the agency, and an air-tight contract for the customer.</p>
<p>Walter Stevenson<br />
<a href="http://www.temel.com" rel="nofollow">http://www.temel.com</a></p>
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		<title>By: adaptive path &#38;#187; blog &#38;#187; blog archive &#38;#187; Signposts for the Week ending November 17th, 2006</title>
		<link>http://experiencecurve.com/archives/fast-iterations-vs-big-bang-design#comment-726</link>
		<dc:creator>adaptive path &#38;#187; blog &#38;#187; blog archive &#38;#187; Signposts for the Week ending November 17th, 2006</dc:creator>
		<pubDate>Sat, 18 Nov 2006 01:03:05 +0000</pubDate>
		<guid isPermaLink="false">http://experiencecurve.com/?p=404#comment-726</guid>
		<description>[...] Finally, Joshua Porter&#38;#8217;s article on Netflix&#38;#8217;s Fast Iteration development approach prompts Karl Long of Experience Curve to ask &#38;#8220;&#38;#8230;. are there any “fast iteration” [design] agencies out there? The equivalent of IDEO for the web?&#38;#8221; [...]</description>
		<content:encoded><![CDATA[<p>[...] Finally, Joshua Porter&#38;#8217;s article on Netflix&#38;#8217;s Fast Iteration development approach prompts Karl Long of Experience Curve to ask &#38;#8220;&#38;#8230;. are there any “fast iteration” [design] agencies out there? The equivalent of IDEO for the web?&#38;#8221; [...]</p>
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		<title>By: karl long</title>
		<link>http://experiencecurve.com/archives/fast-iterations-vs-big-bang-design#comment-725</link>
		<dc:creator>karl long</dc:creator>
		<pubDate>Thu, 16 Nov 2006 18:01:21 +0000</pubDate>
		<guid isPermaLink="false">http://experiencecurve.com/?p=404#comment-725</guid>
		<description>Good points David, and you are correct of course, this doesn't happen all the by all the agencies. I don't have the data as to how much it happens, but I would generally say spectacular failures of the big bang tend to go under the radar mostly. And again, it comes down to what we measure and what we reward, the design industry gives awards to big bang designs, even if that design sucks in the long run. 

Thanks for pointing out the baychi thing Steve, I'll try to make that for sure. 

K</description>
		<content:encoded><![CDATA[<p>Good points David, and you are correct of course, this doesn&#8217;t happen all the by all the agencies. I don&#8217;t have the data as to how much it happens, but I would generally say spectacular failures of the big bang tend to go under the radar mostly. And again, it comes down to what we measure and what we reward, the design industry gives awards to big bang designs, even if that design sucks in the long run. </p>
<p>Thanks for pointing out the baychi thing Steve, I&#8217;ll try to make that for sure. </p>
<p>K</p>
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		<title>By: Steve Portigal</title>
		<link>http://experiencecurve.com/archives/fast-iterations-vs-big-bang-design#comment-724</link>
		<dc:creator>Steve Portigal</dc:creator>
		<pubDate>Thu, 16 Nov 2006 17:24:57 +0000</pubDate>
		<guid isPermaLink="false">http://experiencecurve.com/?p=404#comment-724</guid>
		<description>Netflix will be talking about their UI design process at BayCHI next month.
http://www.baychi.org/calendar/20061212/</description>
		<content:encoded><![CDATA[<p>Netflix will be talking about their UI design process at BayCHI next month.<br />
<a href="http://www.baychi.org/calendar/20061212/" rel="nofollow">http://www.baychi.org/calendar/20061212/</a></p>
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		<title>By: David Armano</title>
		<link>http://experiencecurve.com/archives/fast-iterations-vs-big-bang-design#comment-723</link>
		<dc:creator>David Armano</dc:creator>
		<pubDate>Thu, 16 Nov 2006 17:16:39 +0000</pubDate>
		<guid isPermaLink="false">http://experiencecurve.com/?p=404#comment-723</guid>
		<description>Karl,

I totally hear what you are saying here.  Many agencies are certainly guilty of the big bang.  But not all or at least, not all the time.

When I worked at agency.com, I spent a significant part of 3 years working on a highly transactional site that had much of the functionality you would see on Amazon, Netflicks etc.

We rapidly iterated, prototyped, did user testing, prototyped more, evolved, concepted, personafied.  You name it.  All the things you read about in books written by the IDEO/Adaptive crowd.

Yes, big bang is an issue for agencies, but not all (and not all of the time).</description>
		<content:encoded><![CDATA[<p>Karl,</p>
<p>I totally hear what you are saying here.  Many agencies are certainly guilty of the big bang.  But not all or at least, not all the time.</p>
<p>When I worked at agency.com, I spent a significant part of 3 years working on a highly transactional site that had much of the functionality you would see on Amazon, Netflicks etc.</p>
<p>We rapidly iterated, prototyped, did user testing, prototyped more, evolved, concepted, personafied.  You name it.  All the things you read about in books written by the IDEO/Adaptive crowd.</p>
<p>Yes, big bang is an issue for agencies, but not all (and not all of the time).</p>
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		<title>By: giles rhys jones</title>
		<link>http://experiencecurve.com/archives/fast-iterations-vs-big-bang-design#comment-722</link>
		<dc:creator>giles rhys jones</dc:creator>
		<pubDate>Thu, 16 Nov 2006 16:25:59 +0000</pubDate>
		<guid isPermaLink="false">http://experiencecurve.com/?p=404#comment-722</guid>
		<description>it is not just the sites but the advertising too. advertising beta is a required approach. it also connects to ugc.

agencies happily talk about harnessing user generated content as if users will be pliantly go along with agencies suggestions and brands desires. 

meanwhile consumers are just getting on with it. The C doesn't stand for Content, it stands for Communications and actually agencies are ultimately cultivating their replacements, not a bad thing....more here.
 http://interactivemarketingtrends.blogspot.com/2006/11/user-generated-communications-not-just.html</description>
		<content:encoded><![CDATA[<p>it is not just the sites but the advertising too. advertising beta is a required approach. it also connects to ugc.</p>
<p>agencies happily talk about harnessing user generated content as if users will be pliantly go along with agencies suggestions and brands desires. </p>
<p>meanwhile consumers are just getting on with it. The C doesn&#8217;t stand for Content, it stands for Communications and actually agencies are ultimately cultivating their replacements, not a bad thing&#8230;.more here.<br />
 <a href="http://interactivemarketingtrends.blogspot.com/2006/11/user-generated-communications-not-just.html" rel="nofollow">http://interactivemarketingtrends.blogspot.com/2006/11/user-generated-communications-not-just.html</a></p>
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		<title>By: John Caddell</title>
		<link>http://experiencecurve.com/archives/fast-iterations-vs-big-bang-design#comment-721</link>
		<dc:creator>John Caddell</dc:creator>
		<pubDate>Thu, 16 Nov 2006 16:01:10 +0000</pubDate>
		<guid isPermaLink="false">http://experiencecurve.com/?p=404#comment-721</guid>
		<description>I liked this post a lot, and the article you referenced as well. One thing about the "fast iteration" sites--they need to be very easy to use, because if they required users to "learn" them intensively (like, say Outlook), any change, even a good one, would cause lots of user disruption.

This is the revolution that Google wrought. Their initial design was so simple to use that they could add/adjust/etc. without disorienting their users. So the users needed no advance notice or preparation to welcome new features/changes.</description>
		<content:encoded><![CDATA[<p>I liked this post a lot, and the article you referenced as well. One thing about the &#8220;fast iteration&#8221; sites&#8211;they need to be very easy to use, because if they required users to &#8220;learn&#8221; them intensively (like, say Outlook), any change, even a good one, would cause lots of user disruption.</p>
<p>This is the revolution that Google wrought. Their initial design was so simple to use that they could add/adjust/etc. without disorienting their users. So the users needed no advance notice or preparation to welcome new features/changes.</p>
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