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	<title>Comments on: SecondLife: It&#8217;s Not a Game, The Ultimate Co-Creative Business</title>
	<atom:link href="http://experiencecurve.com/archives/secondlife-its-not-a-game-the-ultimate-co-creative-business/feed" rel="self" type="application/rss+xml" />
	<link>http://experiencecurve.com/archives/secondlife-its-not-a-game-the-ultimate-co-creative-business</link>
	<description>Social Media and New Marketing Strategy</description>
	<pubDate>Mon, 13 Oct 2008 17:51:20 +0000</pubDate>
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		<item>
		<title>By: manols bonitas</title>
		<link>http://experiencecurve.com/archives/secondlife-its-not-a-game-the-ultimate-co-creative-business#comment-3967</link>
		<dc:creator>manols bonitas</dc:creator>
		<pubDate>Tue, 17 Jun 2008 11:35:01 +0000</pubDate>
		<guid isPermaLink="false">http://experiencecurve.com/?p=116#comment-3967</guid>
		<description>ciaos io sn bonita</description>
		<content:encoded><![CDATA[<p>ciaos io sn bonita</p>
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	</item>
	<item>
		<title>By: Andrea</title>
		<link>http://experiencecurve.com/archives/secondlife-its-not-a-game-the-ultimate-co-creative-business#comment-152</link>
		<dc:creator>Andrea</dc:creator>
		<pubDate>Sat, 13 Jan 2007 14:25:19 +0000</pubDate>
		<guid isPermaLink="false">http://experiencecurve.com/?p=116#comment-152</guid>
		<description>ciao a tutti</description>
		<content:encoded><![CDATA[<p>ciao a tutti</p>
]]></content:encoded>
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		<title>By: MyPhoneRocks dot com &#38;#187; Blog Archive &#38;#187; Second Life</title>
		<link>http://experiencecurve.com/archives/secondlife-its-not-a-game-the-ultimate-co-creative-business#comment-151</link>
		<dc:creator>MyPhoneRocks dot com &#38;#187; Blog Archive &#38;#187; Second Life</dc:creator>
		<pubDate>Wed, 05 Jul 2006 21:14:01 +0000</pubDate>
		<guid isPermaLink="false">http://experiencecurve.com/?p=116#comment-151</guid>
		<description>[...] My friend Karl Long posted an article on his blog about SecondLife titled SecondLife: It&#38;rsquo;s Not a Game, The Ultimate Co-Creative Business. [...]</description>
		<content:encoded><![CDATA[<p>[...] My friend Karl Long posted an article on his blog about SecondLife titled SecondLife: It&#38;rsquo;s Not a Game, The Ultimate Co-Creative Business. [...]</p>
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	</item>
	<item>
		<title>By: Influential Interactive Marketing</title>
		<link>http://experiencecurve.com/archives/secondlife-its-not-a-game-the-ultimate-co-creative-business#comment-150</link>
		<dc:creator>Influential Interactive Marketing</dc:creator>
		<pubDate>Tue, 04 Jul 2006 14:02:34 +0000</pubDate>
		<guid isPermaLink="false">http://experiencecurve.com/?p=116#comment-150</guid>
		<description>&lt;strong&gt;The Carnival of Marketing at Influential Interactive Marketing...&lt;/strong&gt;

Thanks to all for their patience while I pulled together this week's Carnival of Marketing over the holiday weekend (in the US). The posts from this week range from new great content online, such as TEDTalks, to new ideas like...</description>
		<content:encoded><![CDATA[<p><strong>The Carnival of Marketing at Influential Interactive Marketing&#8230;</strong></p>
<p>Thanks to all for their patience while I pulled together this week&#8217;s Carnival of Marketing over the holiday weekend (in the US). The posts from this week range from new great content online, such as TEDTalks, to new ideas like&#8230;</p>
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	<item>
		<title>By: New Persuasion</title>
		<link>http://experiencecurve.com/archives/secondlife-its-not-a-game-the-ultimate-co-creative-business#comment-149</link>
		<dc:creator>New Persuasion</dc:creator>
		<pubDate>Wed, 21 Jun 2006 14:13:14 +0000</pubDate>
		<guid isPermaLink="false">http://experiencecurve.com/?p=116#comment-149</guid>
		<description>&lt;strong&gt;Blending Customer Co-Creation and Advertising...&lt;/strong&gt;

I keep saying that advertising is changing. It has to be more than a message anymore or it will get lost. Have you noticed how so many lines are blurring, so many different fields are blending. The Washington Post wants...</description>
		<content:encoded><![CDATA[<p><strong>Blending Customer Co-Creation and Advertising&#8230;</strong></p>
<p>I keep saying that advertising is changing. It has to be more than a message anymore or it will get lost. Have you noticed how so many lines are blurring, so many different fields are blending. The Washington Post wants&#8230;</p>
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	<item>
		<title>By: karl long</title>
		<link>http://experiencecurve.com/archives/secondlife-its-not-a-game-the-ultimate-co-creative-business#comment-148</link>
		<dc:creator>karl long</dc:creator>
		<pubDate>Tue, 20 Jun 2006 01:59:42 +0000</pubDate>
		<guid isPermaLink="false">http://experiencecurve.com/?p=116#comment-148</guid>
		<description>Paul, you are not kidding, it's a total time suck, you need to find a way to get paid some linden dollars to hang out there.

I'm trying to join the secondLife chippendales :-)</description>
		<content:encoded><![CDATA[<p>Paul, you are not kidding, it&#8217;s a total time suck, you need to find a way to get paid some linden dollars to hang out there.</p>
<p>I&#8217;m trying to join the secondLife chippendales <img src='http://experiencecurve.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /></p>
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		<title>By: Paul McEnany</title>
		<link>http://experiencecurve.com/archives/secondlife-its-not-a-game-the-ultimate-co-creative-business#comment-147</link>
		<dc:creator>Paul McEnany</dc:creator>
		<pubDate>Tue, 20 Jun 2006 01:39:25 +0000</pubDate>
		<guid isPermaLink="false">http://experiencecurve.com/?p=116#comment-147</guid>
		<description>I've got to get on there.  It seems like the entire blogosphere is on that thing.  I get the sneaking suspicion that it might sap my life away like Bond on Sega did back in high school.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve got to get on there.  It seems like the entire blogosphere is on that thing.  I get the sneaking suspicion that it might sap my life away like Bond on Sega did back in high school.</p>
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	<item>
		<title>By: New Media Sense &#38;#187; Second Life and You</title>
		<link>http://experiencecurve.com/archives/secondlife-its-not-a-game-the-ultimate-co-creative-business#comment-146</link>
		<dc:creator>New Media Sense &#38;#187; Second Life and You</dc:creator>
		<pubDate>Mon, 19 Jun 2006 21:19:47 +0000</pubDate>
		<guid isPermaLink="false">http://experiencecurve.com/?p=116#comment-146</guid>
		<description>[...] The annoucement that American Apparel has opened up a store in the online enviroment/game Second Life has generated some discussion in the blogosphere regarding what exactly Second Life is and how it might grow (and be used) in the future. Jaffe Juice points to an excellent article by Karl Long, who describes Second Life as less of a game, and more of a &#38;#8220;co-creative environment,&#38;#8221; with all of the interesting challenges and opportunities that such an environment creates. [...]</description>
		<content:encoded><![CDATA[<p>[...] The annoucement that American Apparel has opened up a store in the online enviroment/game Second Life has generated some discussion in the blogosphere regarding what exactly Second Life is and how it might grow (and be used) in the future. Jaffe Juice points to an excellent article by Karl Long, who describes Second Life as less of a game, and more of a &#38;#8220;co-creative environment,&#38;#8221; with all of the interesting challenges and opportunities that such an environment creates. [...]</p>
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	<item>
		<title>By: Next-Up &#38;#187; SecondLife: It’s Not a Game, The Ultimate Co-Creative Business</title>
		<link>http://experiencecurve.com/archives/secondlife-its-not-a-game-the-ultimate-co-creative-business#comment-145</link>
		<dc:creator>Next-Up &#38;#187; SecondLife: It’s Not a Game, The Ultimate Co-Creative Business</dc:creator>
		<pubDate>Mon, 19 Jun 2006 17:16:41 +0000</pubDate>
		<guid isPermaLink="false">http://experiencecurve.com/?p=116#comment-145</guid>
		<description>[...] Karl Long has written an insightful piece on Second Life titled, &#38;#34;It&#38;#39;s not a game; the ultimate co-creative business&#38;#34; [...]</description>
		<content:encoded><![CDATA[<p>[...] Karl Long has written an insightful piece on Second Life titled, &#38;#34;It&#38;#39;s not a game; the ultimate co-creative business&#38;#34; [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Jaffe Juice</title>
		<link>http://experiencecurve.com/archives/secondlife-its-not-a-game-the-ultimate-co-creative-business#comment-144</link>
		<dc:creator>Jaffe Juice</dc:creator>
		<pubDate>Mon, 19 Jun 2006 12:48:53 +0000</pubDate>
		<guid isPermaLink="false">http://experiencecurve.com/?p=116#comment-144</guid>
		<description>&lt;strong&gt;Get a Second Life...&lt;/strong&gt;

Karl Long has written an insightful piece on Second Life titled, It's not a game; the ultimate co-creative business In his piece, he references a MicroPersuasion article about American Apparel opening up a store in Second Life. In said article,...</description>
		<content:encoded><![CDATA[<p><strong>Get a Second Life&#8230;</strong></p>
<p>Karl Long has written an insightful piece on Second Life titled, It&#8217;s not a game; the ultimate co-creative business In his piece, he references a MicroPersuasion article about American Apparel opening up a store in Second Life. In said article,&#8230;</p>
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